package affichage;

import level.iTexture;
import level.mulotPerso;

public class textureBombe implements iTexture{
	
	public textureBombe() {
	}
	
	public String name(){
		return "Bombe";
	}

	@Override
	public String toString() {
		return "B";
	}
	
	public boolean traversable(){
		return false;
	}

	@Override
	public boolean destructible() {
		return false;
	}
	
	public String img(){
		return "mulotGauche.png";
	}
	
	public int getNbMulot() {
		return -1;
	}
	
	public void changer(mulotPerso m){
		m.changerVersBombe();
	}
}
